What is Volibear W?
What is Volibear W?
Volibear damages an enemy, applying on-hit effects and marking them. Casting this ability again on the same target deals bonus damage and Heals Volibear.
How does Volibear ULT work?
When Volibear uses Stormbringer (R), he jumps to a target location, gains additional HP and attack range, deals AoE damage that applies to champions and turrets and temporarily disables the latter. It's pretty straightforward from the description but here are a few things that it doesn't tell you.
Is Volibear still good?
Although he has a less than stellar 39-percent win rate among players newer to the champion in his debut week, Volibear still shows a ton of potential as a formidable pick for those looking to practice and add another tanky fighter to their repertoire.
What happens when you cast volibear on the same target?
- Volibear damages an enemy, applying on-hit effects and marking them. Casting this spell again on the same target deals bonus damage and heals Volibear. The biggest loss to Volibear’s kit, in my opinion, is his execute on this ability. Instead, he will get the chance to cast it twice in a fight for bonus damage and healing.
How does volibear work in League of Legends?
- Volibear impacts after 1 second, slowing all enemies in an area by 50%, decaying over 1 second. Enemies in the epicenter are also dealt physical damage. Volibear also disables enemy turrets in an area for a few seconds, rendering them unable to attack, as well as dealing them the same physical damage.
What do you do with volibear's Lockdown ability?
- The ability is still point-and-click and gives him hard CC, so Volibear can still use this as a secondary form of lockdown in combination with his E. Volibear damages an enemy, applying on-hit effects and marking them.
What kind of damage does volibear's claws do?
- LIGHTNING CLAWS: Volibear's claws ignite with lightning, causing his basic attacks on-hit to deal 11−60 (+40% of ability power) bonus magic damage to the target and the closest visible enemy within 450 units of the target, chaining up to 4 subsequent targets (depending on level).