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How much money Candy Crush makes a day?

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How much money Candy Crush makes a day?

How much money Candy Crush makes a day?

Sensor Tower reports that the Candy Crush series of mobile games collectively made more than $1.5 billion in revenue from microtransactions in 2018 across iOS and Android. That works out to a staggering $4.2 million USD spent per day on average.

How does Candy Crush make money 2020?

Today, Candy Crush Saga uses the freemium model of revenue generation. All aspects of gameplay are available for free, but users can opt to pay to receive help finishing difficult levels. This is a significant source of income for King, with in-app purchases contributing around $1-3 million per day at their peak.

Who has completed all levels of Candy Crush?

Simon Leung, the Guy Completed All Levels Of Mobile Candy Crush Saga Game. The highest level reported or completed by PrischewDotCom readers so far was at level 1955 for Candy Crush Saga and at level 665 for Candy Crush Dreamworld.

How much money does Candy Crush Saga make?

  • Even though Candy Crush has remained a stable revenue source for King, it Kings monthly active users peaked in 2015. It has launched several spin-offs, including Soda Saga, Jelly Saga and Friends Saga, which have all generated hundreds of millions for the publisher.

How many times has Candy Crush Saga been downloaded?

  • In Google Play, it was downloaded 10 million times, for the same time period. In March 2020, Candy Crush Saga had around 10 million monthly active users on Facebook. After its release on major app stores, Candy Crush Saga reached more than 2.7 billion downloads worldwide, being one of the highest grossing games.

How many hours do people play Candy Crush daily?

  • According to senior executive Alex Daly, more than nine million people play the game for more than three hours daily. This statement was later retracted by King as inaccurate (Metro)

Is it true that Candy Crush is profitable?

  • " Candy Crush is one of the biggest mass market consumer games in years," said Adam Krejcik at Eilers Research in California. "They have been profitable for a while. This game has certainly brought them into a new category."

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